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VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
15 years 10 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
ICIP
2007
IEEE
16 years 11 days ago
Multifocus Image Fusion by Establishing Focal Connectivity
Multifocus fusion is the process of unifying focal information from a set of input images acquired with limited depth of field. In this effort, we present a general purpose multif...
Harishwaran Hariharan, Andreas Koschan, Mongi A. A...
VISUALIZATION
1996
IEEE
15 years 10 months ago
Illustrating Transparent Surfaces with Curvature-Directed Strokes
Transparency can be a useful device for simultaneously depicting multiple superimposed layers of information in a single image. However, in computer-generated pictures -as in phot...
Victoria Interrante, Henry Fuchs, Stephen M. Pizer
RT
1995
Springer
15 years 9 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
ICPR
2006
IEEE
16 years 7 months ago
Matching Interest Points Using Affine Invariant Concentric Circles
We present a new method to perform reliable matching between different images. This method finds complete region correspondences between concentric circles and the corresponding p...
Han-Pang Chiu, Tomás Lozano-Pérez