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ICRA
2002
IEEE
130views Robotics» more  ICRA 2002»
15 years 11 months ago
Combining Laser Range, Color, and Texture Cues for Autonomous Road Following
We describe results on combining depth information from a laser range-finder and color and texture image cues to segment ill-structured dirt, gravel, and asphalt roads as input t...
Christopher Rasmussen
BMVC
2002
15 years 8 months ago
Blending Images for Texturing 3D Models
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Adam Baumberg
RT
2004
Springer
15 years 11 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
AVBPA
2001
Springer
134views Biometrics» more  AVBPA 2001»
15 years 9 months ago
Pose-Independent Face Identification from Video Sequences
A scheme for pose-independent face recognition is presented. An "unwrapped" texture map is constructed from a video sequence using a texture-from-motion approach, which ...
Michael C. Lincoln, Adrian F. Clark
SI3D
2006
ACM
15 years 12 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan