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» Subspace methods for retrieval of general 3D models
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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
CLEF
2006
Springer
15 years 10 months ago
Dublin City University at CLEF 2006: Cross-Language Speech Retrieval (CL-SR) Experiments
The Dublin City University participation in the CLEF 2006 CL-SR task concentrated on exploring the combination of the multiple fields associated with the documents. This was based...
Gareth J. F. Jones, Ke Zhang, Adenike M. Lam-Adesi...
PG
2007
IEEE
16 years 14 days ago
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rende...
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Ba...
PG
2007
IEEE
16 years 14 days ago
Explicit Control of Vector Field Based Shape Deformations
Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple impl...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
CG
1998
Springer
15 years 5 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra