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CGI
2001
IEEE
15 years 9 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
DAGSTUHL
2008
15 years 7 months ago
Transfinite Interpolation for Well-Definition in Error Analysis in Solid Modelling
An overall approach to the problem of error analysis in the context of solid modelling, analogous to the standard forward/backward error analysis of Numerical Analysis, was describ...
Neil F. Stewart, Malika Zidani
VISSYM
2004
15 years 7 months ago
Generalized Distance Transforms and Skeletons in Graphics Hardware
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Robert Strzodka, Alexandru Telea
147
Voted
SMA
2003
ACM
191views Solid Modeling» more  SMA 2003»
15 years 11 months ago
Free-form skeleton-driven mesh deformations
In this paper, we propose a new scheme for free-form skeletondriven global mesh deformations. First a Voronoi-based skeletal mesh is extracted from a given original mesh. Next the...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
CAD
2010
Springer
15 years 6 months ago
Feature aligned quad dominant remeshing using iterative local updates
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges well aligned to the principal directions of the underlying ...
Yu-Kun Lai, Leif Kobbelt, Shi-Min Hu