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ATAL
2005
Springer
16 years 5 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
NIPS
2007
15 years 8 months ago
Computing Robust Counter-Strategies
Adaptation to other initially unknown agents often requires computing an effective counter-strategy. In the Bayesian paradigm, one must find a good counterstrategy to the inferre...
Michael Johanson, Martin Zinkevich, Michael H. Bow...
GECCO
2008
Springer
128views Optimization» more  GECCO 2008»
15 years 7 months ago
Multi-agent task allocation: learning when to say no
This paper presents a communication-less multi-agent task allocation procedure that allows agents to use past experience to make non-greedy decisions about task assignments. Exper...
Adam Campbell, Annie S. Wu, Randall Shumaker
IPPS
2007
IEEE
16 years 28 days ago
A Key-based Adaptive Transactional Memory Executor
Software transactional memory systems enable a programmer to easily write concurrent data structures such as lists, trees, hashtables, and graphs, where non-conflicting operation...
Tongxin Bai, Xipeng Shen, Chengliang Zhang, Willia...
ATAL
2007
Springer
16 years 25 days ago
ARTS: agent-oriented robust transactional system
This paper presents the ARTS (Agent-oriented Robust Transactional System) model, which applies transaction concepts to provide agent developers with high-level support for agent s...
Mingzhong Wang, Amy Unruh, Kotagiri Ramamohanarao