Many object-oriented frameworks exhibit a high density of design pattern applications. Usually, there are more instances in a framework than there are abstract classes. Yet, only ...
Dirk Riehle, Roger Brudermann, Thomas R. Gross, Ka...
We describe a software architecture for storage services in computational grid environments. Based upon a lightweight message-passing paradigm, the architecture enables the provis...
In this paper, we address the problem of providing a service broker, which offers to prospective users a composite service with a range of different Quality of Service (QoS) class...
Marco Abundo, Valeria Cardellini, Francesco Lo Pre...
This paper describes the personalisation services designed for self e-learning networks in the SeLeNe project. A self e-learning network consists of web-based learning objects that...
Kevin Keenoy, Alexandra Poulovassilis, Vassilis Ch...
We introduce a Game Semantics where strategies are partial orders, and composition is a generalization of the merging of orders. Building on this, to bridge between Game Semantics ...