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SIGGRAPH
1999
ACM
15 years 10 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
KBS
2006
150views more  KBS 2006»
15 years 6 months ago
Platform-based product design and development: A knowledge-intensive support approach
This paper presents a knowledge-intensive support paradigm for platform-based product family design and development. The fundamental issues underlying the product family design an...
Xuan F. Zha, Ram D. Sriram
CVPR
2012
IEEE
13 years 9 months ago
Unsupervised learning of translation invariant occlusive components
We study unsupervised learning of occluding objects in images of visual scenes. The derived learning algorithm is based on a probabilistic generative model which parameterizes obj...
Zhenwen Dai, Jörg Lücke
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
16 years 27 days ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
AUSAI
2005
Springer
16 years 1 days ago
Global Versus Local Constructive Function Approximation for On-Line Reinforcement Learning
: In order to scale to problems with large or continuous state-spaces, reinforcement learning algorithms need to be combined with function approximation techniques. The majority of...
Peter Vamplew, Robert Ollington