Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
Identifying user-dependent information that can be automatically collected helps build a user model by which 1) to predict what the user wants to do next and 2) to do relevant pre...
In this paper, we investigate a problem of predicting what images are likely to appear on the Web at a future time point, given a query word and a database of historical image str...
We propose an extension to current view-based mediator systems called model-based mediation, in which views are defined and executed at the level of conceptual models (CMs) rather...
Networked embedded systems such as wireless sensor networks are usually designed to be event-driven so that they are reactive and power efficient. Programming embedded systems wit...