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AAAI
2011
14 years 6 months ago
The Epistemic Logic Behind the Game Description Language
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Ji Ruan, Michael Thielscher
AAAI
2012
13 years 9 months ago
Reformulating Temporal Action Logics in Answer Set Programming
Temporal Action Logics (TAL) is a class of temporal logics for reasoning about actions. We present a reformulation of TAL in Answer Set Programming (ASP), and discuss some synergi...
Joohyung Lee, Ravi Palla
COMPLIFE
2005
Springer
16 years 11 days ago
Fast and Accurate Structural RNA Alignment by Progressive Lagrangian Optimization
During the last few years new functionalities of RNA have been discovered, renewing the need for computational tools for their analysis. To this respect, multiple sequence alignmen...
Markus Bauer, Gunnar W. Klau, Knut Reinert
DIGRA
2003
Springer
16 years 2 days ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
CORR
2007
Springer
80views Education» more  CORR 2007»
15 years 6 months ago
A structure from motion inequality
We state an elementary inequality for the structure from motion problem for m cameras and n points. This structure from motion inequality relates space dimension, camera parameter...
Oliver Knill, Jose Ramirez-Herran