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» Structural Complexity of AvgBPP
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I3D
2010
ACM
16 years 4 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
ICCD
2004
IEEE
131views Hardware» more  ICCD 2004»
16 years 3 months ago
3D Processing Technology and Its Impact on iA32 Microprocessors
This short paper explores an implementation of a new technology called 3D die stacking and describes research activity at Intel. 3D die stacking is the bonding of two die either f...
Bryan Black, Donald Nelson, Clair Webb, Nick Samra
ICCD
2003
IEEE
121views Hardware» more  ICCD 2003»
16 years 3 months ago
Distributed Reorder Buffer Schemes for Low Power
We consider several approaches for reducing the complexity and power dissipation in processors that use separate register file to maintain the commited register values. The first ...
Gurhan Kucuk, Oguz Ergin, Dmitry Ponomarev, Kanad ...
CVPR
2010
IEEE
16 years 2 months ago
Hybrid Multi-view Reconstruction by Jump-Diffusion
We propose a multi-view stereo reconstruction algorithm which recovers urban scenes as a combination of meshes and geometric primitives. It provides a compact model while preservi...
Florent Lafarge, Renaud Keriven, Mathieu Bredif, H...
WWW
2009
ACM
16 years 1 months ago
Mashroom: end-user mashup programming using nested tables
This paper presents an end-user-oriented programming environment called Mashroom. Major contributions herein include an end-user programming model with an expressive data structur...
Guiling Wang, Shaohua Yang, Yanbo Han