In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
This short paper explores an implementation of a new technology called 3D die stacking and describes research activity at Intel. 3D die stacking is the bonding of two die either f...
Bryan Black, Donald Nelson, Clair Webb, Nick Samra
We consider several approaches for reducing the complexity and power dissipation in processors that use separate register file to maintain the commited register values. The first ...
Gurhan Kucuk, Oguz Ergin, Dmitry Ponomarev, Kanad ...
We propose a multi-view stereo reconstruction algorithm which recovers urban scenes as a combination of meshes and geometric primitives. It provides a compact model while preservi...
This paper presents an end-user-oriented programming environment called Mashroom. Major contributions herein include an end-user programming model with an expressive data structur...