We present a new interaction technique to simulate textures in desktop applications without a haptic interface. The proposed technique consists in modifying the motion of the curs...
In a typical speech dictation interface, the recognizer's bestguess is displayed as normal, unannotated text. This ignores potentially useful information about the recognizer...
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
Most current 3D face recognition algorithms are designed based on the data collected in controlled situations, which leads to the un-guaranteed performance in practical systems. I...
A method is presented for e cient and reliable object recognition within noisy, cluttered, and occluded range images. The method is based on a strategy which hypothesizes the inte...