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IPPS
2010
IEEE
15 years 4 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
ICDCS
2009
IEEE
15 years 3 months ago
TBD: Trajectory-Based Data Forwarding for Light-Traffic Vehicular Networks
This paper proposes a Trajectory-Based Data Forwarding (TBD) scheme, tailored for the data forwarding in lighttraffic vehicular ad-hoc networks. State-of-the-art schemes have demo...
Jaehoon Jeong, Shuo Guo, Yu Gu, Tian He, David Du
HPDC
2007
IEEE
16 years 15 days ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
NPC
2010
Springer
15 years 4 months ago
Improve Throughput of Storage Cluster Interconnected with a TCP/IP Network Using Intelligent Server Grouping
Abstract. Cluster-based storage systems connected with TCP/IP networks are expected to achieve a high throughput by striping files across multiple storage servers. However, for th...
Xuechen Zhang, Guiquan Liu, Song Jiang
HPCA
1998
IEEE
15 years 10 months ago
Efficiently Adapting to Sharing Patterns in Software DSMs
In this paper we introduce a page-based Lazy Release Consistency protocol called ADSM that constantly and efficiently adapts to the applications' sharing patterns. Adaptation...
Luiz Rodolpho Monnerat, Ricardo Bianchini