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CORR
2010
Springer
112views Education» more  CORR 2010»
15 years 6 months ago
Efficient Approximation of Optimal Control for Markov Games
The success of probabilistic model checking for discrete-time Markov decision processes and continuous-time Markov chains has led to rich academic and industrial applications. The ...
Markus Rabe, Sven Schewe, Lijun Zhang
ICIP
2010
IEEE
15 years 4 months ago
Evolutionary games for cooperative P2P video streaming
The wide-spread use of P2P video streaming systems have introduced a large number of unnecessary traverse links leading to substantial network inefficiency. To address this proble...
Yan Chen, Beibei Wang, W. Sabrina Lin, Yongle Wu, ...
GLOBECOM
2009
IEEE
15 years 4 months ago
On the Efficiency of a Game Theoretic Approach to Sparse Regenerator Placement in WDM Networks
In this paper we provide a mathematical ILP model for the Regeneration Placement Problem (RPP) which minimizes the total number of regeneration nodes allocated in a translucent opt...
Diego Lucerna, Nicola Gatti, Guido Maier, Achille ...
CDC
2010
IEEE
105views Control Systems» more  CDC 2010»
15 years 1 months ago
Learning in mean-field oscillator games
This research concerns a noncooperative dynamic game with large number of oscillators. The states are interpreted as the phase angles for a collection of non-homogeneous oscillator...
Huibing Yin, Prashant G. Mehta, Sean P. Meyn, Uday...
ICMCS
2006
IEEE
152views Multimedia» more  ICMCS 2006»
16 years 10 days ago
GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games
Given a time horizon parameter h and an object set O, predictive collision detection finds all the object pairs < oi, oj, ti > which will collide in the future time interva...
Zhiwen Yu, Hau-San Wong