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SIGECOM
2010
ACM
154views ECommerce» more  SIGECOM 2010»
15 years 11 months ago
Ranking games that have competitiveness-based strategies
This paper studies —from the perspective of efficient computation— a type of competition that is widespread throughout the plant and animal kingdoms, higher education, politic...
Leslie Ann Goldberg, Paul W. Goldberg, Piotr Kryst...
ATAL
2009
Springer
16 years 21 days ago
State-coupled replicator dynamics
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link between evolutionary game theory and multiagent reinforcement learning to multistate ...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
ATAL
2007
Springer
16 years 9 days ago
Reducing the complexity of multiagent reinforcement learning
It is known that the complexity of the reinforcement learning algorithms, such as Q-learning, may be exponential in the number of environment’s states. It was shown, however, th...
Andriy Burkov, Brahim Chaib-draa
ACMACE
2006
ACM
16 years 3 days ago
A massively multi-authored mobile surrealist book
In this paper we describe an innovative mobile game in the form a multi-authored book. Based upon the 1920s surrealist technique of “Exquisite Corpse”, the book builds from a ...
William Bamford, Paul Coulton, Reuben Edwards
AIIDE
2008
15 years 8 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty