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NOSSDAV
2005
Springer
15 years 11 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
ACMACE
2008
ACM
15 years 8 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
164
Voted
ICC
2009
IEEE
16 years 24 days ago
Random Linear Network Coding for Time Division Duplexing: Energy Analysis
—We study the energy performance of random linear network coding for time division duplexing channels. We assume a packet erasure channel with nodes that cannot transmit and rece...
Daniel Enrique Lucani, Milica Stojanovic, Muriel M...
ICALP
2010
Springer
15 years 11 months ago
Reachability Games on Extended Vector Addition Systems with States
We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of decidin...
Tomás Brázdil, Petr Jancar, Anton&ia...
143
Voted
CORR
2007
Springer
102views Education» more  CORR 2007»
15 years 6 months ago
Solving Triangular Peg Solitaire
We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg a...
George I. Bell