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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 7 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
ICML
2010
IEEE
15 years 7 months ago
3D Convolutional Neural Networks for Human Action Recognition
We consider the fully automated recognition of actions in uncontrolled environment. Most existing work relies on domain knowledge to construct complex handcrafted features from in...
Shuiwang Ji, Wei Xu, Ming Yang, Kai Yu
JMLR
2008
141views more  JMLR 2008»
15 years 6 months ago
Accelerated Neural Evolution through Cooperatively Coevolved Synapses
Many complex control problems require sophisticated solutions that are not amenable to traditional controller design. Not only is it difficult to model real world systems, but oft...
Faustino J. Gomez, Jürgen Schmidhuber, Risto ...
ETS
2002
IEEE
166views Hardware» more  ETS 2002»
15 years 6 months ago
Distributed and Online Distance Lecturing Environment (The Virtual Blackboard Project)
Computers and networks are increasingly able to support distributed collaborative multimedia applications. In fact, the growing interest in distance learning reflects the awarenes...
Yiannis N. Sagias
SIGKDD
2000
237views more  SIGKDD 2000»
15 years 6 months ago
The UCI KDD Archive of Large Data Sets for Data Mining Research and Experimentation
Advances in data collection and storage have allowed organizations to create massive, complex and heterogeneous databases, which have stymied traditional methods of data analysis....
Stephen D. Bay, Dennis F. Kibler, Michael J. Pazza...