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AIED
2009
Springer
16 years 1 months ago
Looking Into Collaborative Learning: Design from Macro- and Micro-Script Perspectives
Design of collaborative learning (CL) scenarios is a complex task, but necessary if the goal of the collaboration is learning. Creating well-thought-out CL scenarios requires exper...
Eloy D. Villasclaras-Fernández, Seiji Isota...
ACMACE
2006
ACM
16 years 17 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
NIME
2005
Springer
136views Music» more  NIME 2005»
16 years 2 days ago
Learning Advanced Skills on New Instruments (or practising scales and arpeggios on your NIME)
When learning a classical instrument, people often either take lessons in which an existing body of “technique” is delivered, evolved over generations of performers, or in som...
Sageev Oore
150
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ILP
1998
Springer
15 years 10 months ago
Strongly Typed Inductive Concept Learning
In this paper we argue that the use of a language with a type system, together with higher-order facilities and functions, provides a suitable basis for knowledge representation in...
Peter A. Flach, Christophe G. Giraud-Carrier, John...
ECML
2006
Springer
15 years 10 months ago
Margin-Based Active Learning for Structured Output Spaces
In many complex machine learning applications there is a need to learn multiple interdependent output variables, where knowledge of these interdependencies can be exploited to impr...
Dan Roth, Kevin Small