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NOSSDAV
2004
Springer
16 years 1 days ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
PDCAT
2004
Springer
16 years 1 days ago
View-Oriented Parallel Programming and View-Based Consistency
Abstract. This paper proposes a novel View-Oriented Parallel Programming style for parallel programming on cluster computers. ViewOriented Parallel Programming is based on Distribu...
Zhiyi Huang, Martin K. Purvis, Paul Werstein
RT
2004
Springer
16 years 1 days ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
STDBM
2004
Springer
127views Database» more  STDBM 2004»
16 years 1 days ago
Condition Evaluation for Speculative Systems: a Streaming Time Series Case
Application systems often need to react with certain actions whenever some preset conditions are satisfied. In many cases, the evaluation of these conditions takes long time, but...
Xiaoyang Sean Wang, Like Gao, Min Wang
CVPR
2010
IEEE
16 years 23 hour ago
Dense Interest Points
Local features or image patches have become a standard tool in computer vision, with numerous application domains. Roughly speaking, two different types of patchbased image repres...
Tinne Tuytelaars
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