We present a learning algorithm for non-parametric hidden Markov models with continuous state and observation spaces. All necessary probability densities are approximated using sa...
We define the class of games called simulation-based games, in which the payoffs are available as an output of an oracle (simulator), rather than specified analytically or using a...
It is often useful for a robot to construct a spatial representation of its environment from experiments and observations, in other words, to learn a map of its environment by exp...
Thomas Dean, Dana Angluin, Kenneth Basye, Sean P. ...
The peer-to-peer (P2P) file-sharing applications are becoming increasingly popular and account for more than 70% of the Internet's bandwidth usage. Measurement studies show th...
Prior work has shown that the global earliest-deadline-first (GEDF) scheduling algorithm ensures bounded deadline tardiness on multiprocessors with no utilization loss; therefore...