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NOSSDAV
2004
Springer
15 years 11 months ago
A framework for architecting peer-to-peer receiver-driven overlays
This paper presents a simple and scalable framework for architecting peer-to-peer overlays called Peer-to-peer Receiverdriven Overlay (or PRO). PRO is designed for non-interactive...
Reza Rejaie, Shad Stafford
ICIP
1997
IEEE
16 years 8 months ago
Multiplexing Video Traffic Using Frame-skipping Aggregation Technique
MPEG, the Mowing Picture Experts Group, is a popular compression standard used in many multimedia applications. In video distribution systems, a CBR communications channel is ofte...
A. Yeung, Soung C. Liew
ACMACE
2005
ACM
15 years 12 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
INFOCOM
2008
IEEE
16 years 24 days ago
Competitive Analysis of Opportunistic Spectrum Access Strategies
—We consider opportunistic spectrum access (OSA) strategies for a transmitter in a multichannel wireless system, where a channel may or may not be available and the transmitter m...
Nicholas B. Chang, Mingyan Liu
EUROMICRO
2002
IEEE
15 years 11 months ago
Performance Tradeoffs for Static Allocation of Zero-Copy Buffers
Internet services like the world-wide web and multimedia applications like News- and Video-on-Demand have become very popular over the last years. Due to the large number of users ...
Pål Halvorsen, Espen Jorde, Karl-André...