Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
We describe a simple protocol that enhances the communication between end nodes and “the network”. Other than the majority of QoS signaling systems, it achieves scalability by...
Recent research shows that animals can be guided remotely by stimulating regions of the brain. Therefore, it is possible to set up an animal wireless sensor network for search and...
We present a multi-objective optimization methodology for self-organizing, adaptive wireless sensor network design and energy management, taking into consideration application-spe...
Konstantinos P. Ferentinos, Theodore A. Tsiligirid...
We investigate the application of a low-cost, pervasively distributed network to plan paths for mobile robots in environments with dynamic obstacles. We consider a heterogeneous s...