In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
With increased global interconnectivity, reliance on e-commerce, network services, and Internet communication, computer security has become a necessity. Organizations must protect ...
Paul K. Harmer, Paul D. Williams, Gregg H. Gunsch,...
Abstract—In this paper we define a simple experimental setup to analyze the behavior of commercial P2P-TV applications under adverse network conditions. Our goal is to reveal th...
In contrast to a large body of theoretical work on computer systems, distributed systems are not idealised constructions, unconstrained by physical world limitations. They must be...
In this paper, we address the problem of temporal synchronization of a team of mobile agents on a set of rendezvous points defined by the nodes of a bipartite network. In particula...