Sciweavers

2034 search results - page 206 / 407
» Steganalyzing Texture Images
Sort
View
179
Voted
SIGGRAPH
1997
ACM
15 years 10 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
GRAPHICSINTERFACE
2004
15 years 8 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
IJCV
1998
153views more  IJCV 1998»
15 years 6 months ago
Rational Filters for Passive Depth from Defocus
A fundamental problem in depth from defocus is the measurement of relative defocus between images. The performance of previously proposed focus operators are inevitably sensitive t...
Masahiro Watanabe, Shree K. Nayar
TOG
2002
129views more  TOG 2002»
15 years 6 months ago
Homomorphic factorization of BRDF-based lighting computation
Several techniques have been developed to approximate Bidirectional Reflectance Distribution Functions (BRDF) with acceptable quality and performance for realtime applications. Th...
Lutz Latta, Andreas Kolb
ICIP
2003
IEEE
16 years 8 months ago
Unsupervised Bayesian image segmentation using wavelet-domain hidden Markov models
In this paper, we study unsupervised image segmentation using wavelet-domain hidden Markov models (HMMs). We first review recent supervised Bayesian image segmentation algorithms ...
X. Song, G. Fan