We present a generative model and stochastic filtering algorithm for simultaneous tracking of 3D position and orientation, non-rigid motion, object texture, and background texture...
Tim K. Marks, John R. Hershey, J. Cooper Roddey, J...
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
This paper conceives of tracking as the developing distinction of a foreground against the background. In this manner, fast changes in the object or background appearance can be de...
Recent research in image compression has focused on lossy compression algorithms. However, the baseline implementations of such algorithms generally use a universal quantization p...