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NIPS
2004
15 years 8 months ago
Joint Tracking of Pose, Expression, and Texture using Conditionally Gaussian Filters
We present a generative model and stochastic filtering algorithm for simultaneous tracking of 3D position and orientation, non-rigid motion, object texture, and background texture...
Tim K. Marks, John R. Hershey, J. Cooper Roddey, J...
EGH
2010
Springer
15 years 4 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
VISUALIZATION
2005
IEEE
16 years 6 days ago
Particle and Texture Based Spatiotemporal Visualization of Time-Dependent Vector Fields
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
IJCV
2006
125views more  IJCV 2006»
15 years 6 months ago
Robust Tracking Using Foreground-Background Texture Discrimination
This paper conceives of tracking as the developing distinction of a foreground against the background. In this manner, fast changes in the object or background appearance can be de...
Hieu Tat Nguyen, Arnold W. M. Smeulders
ICMCS
2006
IEEE
107views Multimedia» more  ICMCS 2006»
16 years 20 days ago
A Flexible Content-Based Approach to Adaptive Image Compression
Recent research in image compression has focused on lossy compression algorithms. However, the baseline implementations of such algorithms generally use a universal quantization p...
Alexander Wong, William Bishop