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3DIM
2011
IEEE
14 years 6 months ago
Stereo Reconstruction of Building Interiors with a Vertical Structure Prior
—Image-based computation of a 3D map for an indoor environment is a very challenging task, but also a useful step for vision-based navigation and path planning for autonomous sys...
Bernhard Zeisl, Christopher Zach, Marc Pollefeys
IJCV
2012
13 years 9 months ago
Feature-Based Deformable Surface Detection with Self-Occlusion Reasoning
Abstract This paper presents a method for detecting a textured deformed surface in an image. It uses (wide-baseline) point matches between a template and the input image. The main ...
Daniel Pizarro, Adrien Bartoli
SGP
2004
15 years 9 months ago
Geometric Texture Synthesis by Example
Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geomet...
Pravin Bhat, Stephen Ingram, Greg Turk
ICIP
2003
IEEE
16 years 8 months ago
Fully scalable object based video coder based on analysis-synthesis scheme
In this paper we present a novel object based video coder. This coder is based on an analysis-synthesis approach which allows for decoupling shape, motion and texture informations...
C. Marc, C. Nathalie, P. Stephane
SIGGRAPH
1998
ACM
15 years 10 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet