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GRAPHICSINTERFACE
2008
15 years 8 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
JMM2
2008
127views more  JMM2 2008»
15 years 6 months ago
Texture Segmentation Methods Based on Combinatorial of Morphological and Statistical Operations
In this paper we introduce a novel and simple image segmentation schemes that are based on combinations of morphological and statistical operations. Mathematical morphology is very...
Vakulabharanam Vijaya Kumar, B. Eswara Reddy, A. N...
TIP
2008
169views more  TIP 2008»
15 years 6 months ago
Efficient Nonlocal Means for Denoising of Textural Patterns
The present paper contributes two novel techniques in the context of image restoration by nonlocal filtering. Firstly, we introduce an efficient implementation of the nonlocal mean...
Thomas Brox, Oliver Kleinschmidt, Daniel Cremers
ICPR
2002
IEEE
15 years 11 months ago
Image Segmentation Using Curve Evolution and Region Stability
A novel scheme for image segmentation is presented. An image segmentation criterion is proposed that gathers similar pixels together to form regions and creates boundaries between...
Baris Sumengen, B. S. Manjunath, Charles S. Kenney
ICPR
2006
IEEE
16 years 7 months ago
Line Detection and Texture Characterization of Network Patterns
This paper describes a complete approach to detect, localize and describe network patterns. Such texture is automatically detected with Gaussian derivative kernels and Fisher line...
Costantino Grana, Giovanni Pellacani, Rita Cucchia...