How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Abstract. The paper presents preliminary results in the area of ontological engineering for historical research. Historical information systems are still in the initial stage of de...
Pawel Garbacz, Robert Trypuz, Bogumil Szady, Piotr...
One style of Multi-Engine Machine Translation architecture involves choosing the best of a set of outputs from different systems. Choosing the best translation from an arbitrary s...
This paper describes the first TTS evaluation campaign designed for Spanish. Seven research institutions took part in the evaluation campaign and developed a voice from a common s...
In this paper we use statistical machine translation and morphology information from two different morphological analyzers to try to improve translation quality by linguistically ...