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FDG
2009
ACM
16 years 20 days ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
CVPR
2008
IEEE
16 years 19 days ago
A theoretical analysis of linear and multi-linear models of image appearance
Linear and multi-linear models of object shape/appearance (PCA, 3DMM, AAM/ASM, multilinear tensors) have been very popular in computer vision. In this paper, we analyze the validi...
Yilei Xu, Amit K. Roy Chowdhury
ICRA
2007
IEEE
201views Robotics» more  ICRA 2007»
16 years 14 days ago
Realtime and Robust Motion Tracking by Matched Filter on CMOS+FPGA Vision System
— This paper describes realtime and robust tracking of a planar motion target by matched filter implemented on the CMOS+FPGA vision system. It is required to obtain positional a...
Kazuhiro Shimizu, Shinichi Hirai
VR
2007
IEEE
195views Virtual Reality» more  VR 2007»
16 years 12 days ago
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present,...
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix,...
CGI
2006
IEEE
16 years 6 days ago
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...