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DIGRA
2003
Springer
15 years 12 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
DIGRA
2003
Springer
15 years 12 months ago
The attack of the backstories (and why they won't win)
This essay adopts a formal model of play as semiosis [18] to explore the often dysfunctional role of backstories within computer game design and play. Within this model, backstori...
David Myers
EUSAI
2003
Springer
15 years 12 months ago
An Integrated Framework for Supporting Photo Retrieval Activities in Home Environments
This paper addresses the content overload problem applied to photo retrieval activities in the home environment. The starting point is an analysis of the main activities that users...
Dario Teixeira, Wim F. J. Verhaegh, Miguel Ferreir...
GECCO
2003
Springer
129views Optimization» more  GECCO 2003»
15 years 12 months ago
Finding Building Blocks through Eigenstructure Adaptation
A fundamental aspect of many evolutionary approaches to synthesis of complex systems is the need to compose atomic elements into useful higher-level building blocks. However, the ...
Danica Wyatt, Hod Lipson
GPCE
2003
Springer
15 years 12 months ago
SynchNet: A Petri Net Based Coordination Language for Distributed Objects
We present SynchNet, a compositional meta-level language for coordination of distributed. Its design is based on the principle of separation of concerns, namely separation of the c...
Reza Ziaei, Gul Agha