We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
This essay adopts a formal model of play as semiosis [18] to explore the often dysfunctional role of backstories within computer game design and play. Within this model, backstori...
This paper addresses the content overload problem applied to photo retrieval activities in the home environment. The starting point is an analysis of the main activities that users...
Dario Teixeira, Wim F. J. Verhaegh, Miguel Ferreir...
A fundamental aspect of many evolutionary approaches to synthesis of complex systems is the need to compose atomic elements into useful higher-level building blocks. However, the ...
We present SynchNet, a compositional meta-level language for coordination of distributed. Its design is based on the principle of separation of concerns, namely separation of the c...