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» Stateful traits and their formalization
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EMSOFT
2008
Springer
15 years 8 months ago
Disassembling real-time fault-tolerant programs
We focus on decomposition of hard-masking real-time faulttolerant programs (where safety, timing constraints, and liveness are preserved in the presence of faults) that are design...
Borzoo Bonakdarpour, Sandeep S. Kulkarni, Anish Ar...
AAAI
2010
15 years 7 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
LREC
2008
90views Education» more  LREC 2008»
15 years 7 months ago
Navigating through Dense Annotation Spaces
Pattern matching, or querying, over annotations is a general purpose paradigm for inspecting, navigating, mining, and transforming annotation repositories--the common representati...
Branimir Boguraev, Mary S. Neff
AIIDE
2006
15 years 7 months ago
Incorporating Advice into Neuroevolution of Adaptive Agents
Neuroevolution is a promising learning method in tasks with extremely large state and action spaces and hidden states. Recent advances allow neuroevolution to take place in real t...
Chern Han Yong, Kenneth O. Stanley, Risto Miikkula...
DAGSTUHL
2004
15 years 7 months ago
Audition of Web Services for Testing Conformance to Open Specified Protocols
Abstract. A Web Service (WS) is a type of component specifically conceived for distributed machine-to-machine interaction. Interoperability between WSs involves both data and messa...
Antonia Bertolino, Lars Frantzen, Andrea Polini, J...