We focus on decomposition of hard-masking real-time faulttolerant programs (where safety, timing constraints, and liveness are preserved in the presence of faults) that are design...
Borzoo Bonakdarpour, Sandeep S. Kulkarni, Anish Ar...
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Pattern matching, or querying, over annotations is a general purpose paradigm for inspecting, navigating, mining, and transforming annotation repositories--the common representati...
Neuroevolution is a promising learning method in tasks with extremely large state and action spaces and hidden states. Recent advances allow neuroevolution to take place in real t...
Chern Han Yong, Kenneth O. Stanley, Risto Miikkula...
Abstract. A Web Service (WS) is a type of component specifically conceived for distributed machine-to-machine interaction. Interoperability between WSs involves both data and messa...
Antonia Bertolino, Lars Frantzen, Andrea Polini, J...