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» Stateful Detection in High Throughput Distributed Systems
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NETGAMES
2006
ACM
16 years 4 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
INFOCOM
2003
IEEE
15 years 11 months ago
Responding to Spurious Timeouts in TCP
- Delays on Internet paths, especially including wireless links, can be highly variable. On the other hand, a current trend for modern TCPs is to deploy a fine-grain retransmission...
Andrei Gurtov, Reiner Ludwig
ICDCS
2006
IEEE
16 years 7 days ago
Reputation-Based Scheduling on Unreliable Distributed Infrastructures
This paper presents a design and analysis of scheduling techniques to cope with the inherent unreliability and instability of worker nodes in large-scale donation-based distribute...
Jason D. Sonnek, Mukesh Nathan, Abhishek Chandra, ...
CVPR
2004
IEEE
16 years 8 months ago
Learning Object Detection from a Small Number of Examples: The Importance of Good Features
Face detection systems have recently achieved high detection rates[11, 8, 5] and real-time performance[11]. However, these methods usually rely on a huge training database (around...
Kobi Levi, Yair Weiss
INFOCOM
2005
IEEE
15 years 11 months ago
Distributed, secure load balancing with skew, heterogeneity and churn
— Numerous proposals exist for load balancing in peer-to-peer (p2p) networks. Some focus on namespace balancing, making the distance between nodes as uniform as possible. This te...
Jonathan Ledlie, Margo I. Seltzer