Sciweavers

1030 search results - page 70 / 206
» Stateful Detection in High Throughput Distributed Systems
Sort
View
EUROPAR
2005
Springer
15 years 11 months ago
Faults in Large Distributed Systems and What We Can Do About Them
Scientists are increasingly using large distributed systems built from commodity off-the-shelf components to perform scientific computation. Grid computing has expanded the scale ...
George Kola, Tevfik Kosar, Miron Livny
ISSTA
2006
ACM
16 years 4 days ago
Architecture-driven platform independent deterministic replay for distributed hard real-time systems
Distributed hard real-time systems have become a major component of many advanced technical products. Means to ensure their proper quality are thus of paramount importance. To ens...
Holger Giese, Stefan Henkler
ICCSA
2004
Springer
15 years 11 months ago
A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems
Abstract. Network-server architecture has become a de-facto standard for Distributed Virtual Environment (DVE) systems. In these systems, a large set of remote users share a 3D vir...
Pedro Morillo, Juan M. Orduña, Marcos Fern&...
ACMACE
2005
ACM
15 years 11 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
LCN
2008
IEEE
16 years 17 days ago
DiCAP: Distributed Packet Capturing architecture for high-speed network links
— IP traffic measurements form the basis of several network management tasks, such as accounting, planning, intrusion detection, and charging. High-speed network links challenge ...
Cristian Morariu, Burkhard Stiller