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CW
2005
IEEE
15 years 12 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
DEXAW
2005
IEEE
134views Database» more  DEXAW 2005»
15 years 12 months ago
Enabling High Data Availability in a DHT
Many decentralized and peer-to-peer applications require some sort of data management. Besides P2P file-sharing, there are already scenarios (e.g. BRICKS project [3]) that need m...
Predrag Knezevic, Andreas Wombacher, Thomas Risse
DEXA
2004
Springer
115views Database» more  DEXA 2004»
15 years 11 months ago
TriM: Tri-Modal Data Communication in Mobile Ad-Hoc Networks
A Mobile Ad-Hoc Network (MANET) is a group of wireless, mobile, battery-powered clients and servers that autonomously form temporary networks. Three data communication modes can be...
Leslie D. Fife, Le Gruenwald
COOPIS
2003
IEEE
15 years 11 months ago
Implementation Experience with OMG's SCIOP Mapping
Longevity of distributed computing middleware standards, such as CORBA, depend on their ability to support a range of applications by providing low overhead access in a uniform man...
Gautam H. Thaker, Patrick J. Lardieri, Chuck Winte...
HICSS
2003
IEEE
156views Biometrics» more  HICSS 2003»
15 years 11 months ago
Quality-of-Service-Oriented Media Access Control for Advanced Mobile Multimedia Satellite Systems
Satellite networks offer a number of desirable characteristics including wide area coverage, unique broadcast capabilities, the ability to communicate with hand-held devices, and ...
Petia Todorova, Alexander Markhasin