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ICMLC
2005
Springer
15 years 12 months ago
Adaptive Online Multi-stroke Sketch Recognition Based on Hidden Markov Model
This paper presents a novel approach for adaptive online multi-stroke sketch recognition based on Hidden Markov Model (HMM). The method views the drawing sketch as the result of a ...
Zhengxing Sun, Wei Jiang, Jianyong Sun
ICML
2003
IEEE
15 years 11 months ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita
ECML
2006
Springer
15 years 10 months ago
Scaling Model-Based Average-Reward Reinforcement Learning for Product Delivery
Reinforcement learning in real-world domains suffers from three curses of dimensionality: explosions in state and action spaces, and high stochasticity. We present approaches that ...
Scott Proper, Prasad Tadepalli
EDUTAINMENT
2006
Springer
15 years 10 months ago
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments
This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipula...
Dan Pinchbeck
COLT
1991
Springer
15 years 10 months ago
The Role of Learning in Autonomous Robots
Applications of learning to autonomous agents (simulated or real) have often been restricted to learning a mapping from perceived state of the world to the next action to take. Of...
Rodney A. Brooks