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» State, Event, Time and Diagram in System Modeling
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NETGAMES
2006
ACM
16 years 9 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
SEMWEB
2007
Springer
16 years 13 days ago
WWWatch: Watching the World in Different Views with Semantic Web
This paper develops a Semantic Web application, namely WorldWideWatch or WWWatch, in short. By employment of Semantic Web technologies, WWWatch analyses and visualizes social netwo...
Ekgarach Sumsiripong, Krissada Maleewong, Rachanee...
WSC
2000
15 years 7 months ago
Partitioning parallel simulation of wireless networks
In this paper, we present a simulation testbed for wireless and mobile telecommunication systems, a two-stage PCS parallel simulation testbed which makes use of a conservative sch...
Azzedine Boukerche, Alessandro Fabbri
ASPDAC
2012
ACM
288views Hardware» more  ASPDAC 2012»
14 years 2 months ago
Automatic timing granularity adjustment for host-compiled software simulation
—Host-compiled simulation has been widely adopted as a practical approach for fast and high-level evaluation of complex software-intensive systems at early stages of the design p...
Parisa Razaghi, Andreas Gerstlauer
DSN
2002
IEEE
15 years 11 months ago
Generic Timing Fault Tolerance using a Timely Computing Base
Designing applications with timeliness requirements in environments of uncertain synchrony is known to be a difficult problem. In this paper, we follow the perspective of timing ...
Antonio Casimiro, Paulo Veríssimo