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EGH
2004
Springer
15 years 11 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
EWSA
2004
Springer
15 years 11 months ago
Generation and Enactment of Controllers for Business Architectures Using MDA
Model Driven Architecture (MDA) is an initiative of the OMG in which the software development process is driven by various software-related models describing the software to be gen...
Günter Graw, Peter Herrmann
GECCO
2004
Springer
15 years 11 months ago
Improving Generalisation Performance Through Multiobjective Parsimony Enforcement
This paper describes POPE-GP, a system that makes use of the NSGA-II multiobjective evolutionary algorithm as an alternative, parameter-free technique for eliminating program bloat...
Yaniv Bernstein, Xiaodong Li, Victor Ciesielski, A...
GECCO
2004
Springer
127views Optimization» more  GECCO 2004»
15 years 11 months ago
Computational Complexity and Simulation of Rare Events of Ising Spin Glasses
We discuss the computational complexity of random 2D Ising spin glasses, which represent an interesting class of constraint satisfaction problems for black box optimization. Two ex...
Martin Pelikan, Jiri Ocenasek, Simon Trebst, Matth...
GI
2004
Springer
15 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
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