In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
In this work, we study physical-layer identification of passive UHF RFID tags. We collect signals from a population of 70 tags using a purpose-built reader and we analyze time dom...
Background: Computational prediction methods are currently used to identify genes in prokaryote genomes. However, identification of the correct translation initiation sites remain...
Yuko Makita, Michiel J. L. de Hoon, Antoine Danchi...
Background: Microarray gene expression data are often analyzed together with corresponding physiological response and clinical metadata of biological subjects, e.g. patients'...
Many current state-of-the-art speaker diarization systems exploit agglomerative hierarchical clustering (AHC) as their speaker clustering strategy, due to its simple processing str...