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IE
2007
15 years 7 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
ROBOCUP
2004
Springer
108views Robotics» more  ROBOCUP 2004»
15 years 11 months ago
Turning Segways into Robust Human-Scale Dynamically Balanced Soccer Robots
Abstract. The Segway Human Transport (HT) is a one person dynamically selfbalancing transportation vehicle. The Segway Robot Mobility Platform (RMP) is a modification of the HT cap...
Jeremy Searock, Brett Browning, Manuela M. Veloso
ROBOCUP
1999
Springer
122views Robotics» more  ROBOCUP 1999»
15 years 10 months ago
The RoboCup - NAIST
Abstract. To make a robot team perform a soccer game, various technologies must be developed. To date, we constructed a multi-sensor based mobile robot for robotic soccer research....
Takayuki Nakamura, Kazunori Terada, Hideaki Takeda...
CORR
2008
Springer
217views Education» more  CORR 2008»
15 years 6 months ago
A Distributed Merge and Split Algorithm for Fair Cooperation in Wireless Networks
Abstract-- This paper introduces a novel concept from coalitional game theory which allows the dynamic formation of coalitions among wireless nodes. A simple and distributed merge ...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
FOSSACS
2010
Springer
16 years 24 days ago
Forward Analysis of Depth-Bounded Processes
Depth-bounded processes form the most expressive known fragment of the π-calculus for which interesting verification problems are still decidable. In this paper we develop an ade...
Thomas Wies, Damien Zufferey, Thomas A. Henzinger