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CGF
2007
165views more  CGF 2007»
15 years 6 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
CVIU
2007
143views more  CVIU 2007»
15 years 6 months ago
Visual terrain mapping for Mars exploration
One goal for future Mars missions is for a rover to be able to navigate autonomously to science targets not visible to the rover, but seen in orbital or descent images. This can b...
Clark F. Olson, Larry H. Matthies, John R. Wright,...
181
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STOC
2007
ACM
146views Algorithms» more  STOC 2007»
16 years 7 months ago
Playing games with approximation algorithms
In an online linear optimization problem, on each period t, an online algorithm chooses st S from a fixed (possibly infinite) set S of feasible decisions. Nature (who may be adve...
Sham M. Kakade, Adam Tauman Kalai, Katrina Ligett
COCO
2009
Springer
155views Algorithms» more  COCO 2009»
16 years 1 months ago
Weak Derandomization of Weak Algorithms: Explicit Versions of Yao's Lemma
—A simple averaging argument shows that given a randomized algorithm A and a function f such that for every input x, Pr[A(x) = f(x)] ≥ 1−ρ (where the probability is over the...
Ronen Shaltiel
ALGORITHMICA
1999
141views more  ALGORITHMICA 1999»
15 years 6 months ago
Design and Implementation of a Practical Parallel Delaunay Algorithm
Abstract. This paper describes the design and implementation of a practical parallel algorithm for Delaunay triangulation that works well on general distributions. Although there h...
Guy E. Blelloch, Jonathan C. Hardwick, Gary L. Mil...