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WSCG
2004
161views more  WSCG 2004»
15 years 8 months ago
Texture Based Flow Visualization in Augmented and Virtual Reality Environments
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by k...
Paul Benölken, Holger Graf, André Stor...
VISUALIZATION
1997
IEEE
15 years 10 months ago
An anti-aliasing technique for splatting
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...
J. Edward Swan II, Klaus Mueller, Torsten Möl...
CVPR
2005
IEEE
16 years 8 months ago
Visual Tracking in the Presence of Motion Blur
We consider the problem of visual tracking of regions of interest in a sequence of motion blurred images. Traditional methods couple tracking with deblurring in order to correctly...
Hailin Jin, Paolo Favaro, Roberto Cipolla
ICIP
2000
IEEE
16 years 8 months ago
Normalized Training for HMM-Based Visual Speech Recognition
This paper presents an approach to estimating the parameters of continuous density HMMs for visual speech recognition. One of the key issues of image-based visual speech recogniti...
Yoshihiko Nankaku, Keiichi Tokuda, Tadashi Kitamur...
ICPR
2006
IEEE
16 years 7 months ago
Target Model Estimation using Particle Filters for Visual Servoing
In this paper, we present a novel method for model estimation for visual servoing. This method employs a particle filter algorithm to estimate the depth of the image features onli...
A. H. Abdul Hafez, C. V. Jawahar