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HICSS
2010
IEEE
164views Biometrics» more  HICSS 2010»
16 years 1 months ago
Embodied Social Presence Theory
We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...
TEI
2010
ACM
257views Hardware» more  TEI 2010»
16 years 1 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
HICSS
2009
IEEE
74views Biometrics» more  HICSS 2009»
16 years 1 months ago
Unleashing Mobility in the Organization: A Time-Geography Perspective
The increased fluidity and agility of organizations demand the smooth mediation of information technology (IT) between user and task. As rigid hierarchies are giving way to open, ...
Douglas M. Schutz, Yong-Young Kim, Youngjin Yoo
SENSYS
2009
ACM
16 years 1 months ago
Experiences with a high-fidelity wireless building energy auditing network
We describe the design, deployment, and experience with a wireless sensor network for high-fidelity monitoring of electrical usage in buildings. A network of 38 mote-class AC met...
Xiaofan Jiang, Minh Van Ly, Jay Taneja, Prabal Dut...
TEI
2009
ACM
70views Hardware» more  TEI 2009»
16 years 1 months ago
Peripheral tangible interaction by analytic design
Tangible User Interfaces (TUIs) are commonly accepted as those in which the configuration of physical objects embodies digital system state, providing “graspable” digital medi...
Darren Edge, Alan F. Blackwell
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