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IE
2007
15 years 8 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
TCOM
2008
146views more  TCOM 2008»
15 years 6 months ago
Noncoherent eigenbeamforming and interference suppression for outdoor OFDM systems
Abstract--We investigate a new approach to uplink communications in wideband outdoor cellular systems that can take advantage of multiple antennas at the base station in a scalable...
Noah Jacobsen, Gwen Barriac, Upamanyu Madhow
TMI
2010
219views more  TMI 2010»
15 years 1 months ago
Registration of 4D Cardiac CT Sequences Under Trajectory Constraints With Multichannel Diffeomorphic Demons
Abstract--We propose a framework for the nonlinear spatiotemporal registration of 4D time-series of images based on the Diffeomorphic Demons (DD) algorithm. In this framework, the ...
Jean-Marc Peyrat, Herve Delingette, Maxime Sermesa...
CVPR
2004
IEEE
16 years 8 months ago
High Resolution Video Mosaicing with Global Alignment
Image composition (or mosaicing) has attracted a growing attention in recent years as one of the main elements in video analysis and representation. In this paper we deal with the...
Roberto Marzotto, Andrea Fusiello, Vittorio Murino
CVPR
2008
IEEE
16 years 8 months ago
Hybrid body representation for integrated pose recognition, localization and segmentation
We propose a hybrid body representation that represents each typical pose by both template-like view information and part-based structural information. Specifically, each body par...
Cheng Chen, Guoliang Fan