Sciweavers

5350 search results - page 212 / 1070
» Space and time in eco-ontologies
Sort
View
AAAI
2008
15 years 9 months ago
An Integrated Agent for Playing Real-Time Strategy Games
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components to play a complete game. Based on an analysis of how skilled human players conce...
Josh McCoy, Michael Mateas
AIIDE
2008
15 years 9 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
IE
2007
15 years 8 months ago
Real time art engines 3: post-convergent creative practice in MUVEs
In this paper, I describe a possible creative model for approaching realtime 3D Multi-user Virtual Environments (MUVEs) as formal, audio-visual composition environments. The model...
Adam Nash
SNPD
2008
15 years 8 months ago
Testing Component-Based Real Time Systems
This paper focuses on studying efficient solutions for modeling and deriving compositional tests for component-based real-time systems. In this work, we propose a coherent framewo...
Rachid Bouaziz, Ismail Berrada
CORR
2000
Springer
133views Education» more  CORR 2000»
15 years 6 months ago
On Exponential-Time Completeness of the Circularity Problem for Attribute Grammars
Attribute grammars (AGs) are a formal technique for defining semantics of programming languages. Existing complexity proofs on the circularity problem of AGs are based on automata...
Pei-Chi Wu