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ICCBR
2007
Springer
16 years 22 days ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
FDL
2006
IEEE
16 years 19 days ago
Reusing Real-Time Systems Design Experience
To ensure correctness and performance of real-time embedded systems, early evaluation of properties is needed. Based on design experience for real-time systems and using the conce...
Oana Florescu, Jeroen Voeten, Marcel Verhoef, Henk...
GLOBECOM
2006
IEEE
16 years 19 days ago
End-to-end Congestion Management for Real-Time Streaming Video over the Internet
– In this paper, we propose a new transport protocol, namely Scalable Streaming Video Protocol (SSVP), which employs an AIMD-oriented congestion control mechanism. SSVP, in a com...
Panagiotis Papadimitriou, Vassilis Tsaoussidis
ICIAR
2004
Springer
15 years 12 months ago
Real-Time Facial Feature Extraction by Cascaded Parameter Prediction and Image Optimization
We propose a new fast facial-feature extraction technique for embedded face-recognition applications. A deformable feature model is adopted, of which the parameters are optimized t...
Fei Zuo, Peter H. N. de With
DAGM
2001
Springer
15 years 11 months ago
Wavelet Subspace Method for Real-Time Face Tracking
In this article, we present a new method for visual face tracking that is carried out in a wavelet subspace. Initially, a wavelet representation for the face template is created, ...
Volker Krüger, Rogério Schmidt Feris