We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...
1 In multi-agent systems (MAS), coalition formation is typically studied using characteristic function game (CFG) representations, where the performance of any coalition is indepen...
Tomasz P. Michalak, Andrew Dowell, Peter McBurney,...
Abstract. Images play a vital role in scientific studies. An image repository would become a costly and meaningless data graveyard without descriptive metadata. We adapted EPrints,...
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...