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CSCW
2008
ACM
15 years 8 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
EUC
2007
Springer
15 years 8 months ago
U-Interactive: A Middleware for Ubiquitous Fashionable Computer to Interact with the Ubiquitous Environment by Gestures
In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...
Gyudong Shim, SangKwon Moon, Yong Song, JaeSub Kim...
ECAI
2008
Springer
15 years 8 months ago
Optimal Coalition Structure Generation In Partition Function Games
1 In multi-agent systems (MAS), coalition formation is typically studied using characteristic function game (CFG) representations, where the performance of any coalition is indepen...
Tomasz P. Michalak, Andrew Dowell, Peter McBurney,...
ESWS
2008
Springer
15 years 8 months ago
Building a Semantic Web Image Repository for Biological Research Images
Abstract. Images play a vital role in scientific studies. An image repository would become a costly and meaningless data graveyard without descriptive metadata. We adapted EPrints,...
Jun Zhao, Graham Klyne, David M. Shotton
EWCBR
2008
Springer
15 years 8 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
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