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CODES
2003
IEEE
15 years 12 months ago
A multiobjective optimization model for exploring multiprocessor mappings of process networks
In the Sesame framework, we develop a modeling and simulation environment for the efficient design space exploration of heterogeneous embedded systems. Since Sesame recognizes se...
Cagkan Erbas, Selin C. Erbas, Andy D. Pimentel
DIGRA
2003
Springer
15 years 11 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
SIGMOD
1999
ACM
108views Database» more  SIGMOD 1999»
15 years 11 months ago
DynaMat: A Dynamic View Management System for Data Warehouses
Pre-computation and materialization of views with aggregate functions is a common technique in Data Warehouses. Due to the complex structure of the warehouse and the different pro...
Yannis Kotidis, Nick Roussopoulos
CGI
1998
IEEE
15 years 10 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
ACMACE
2007
ACM
15 years 10 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
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