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AIM
2005
15 years 6 months ago
General Game Playing: Overview of the AAAI Competition
A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such...
Michael R. Genesereth, Nathaniel Love, Barney Pell
TOG
2008
100views more  TOG 2008»
15 years 6 months ago
Interactive procedural street modeling
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
AAI
2004
136views more  AAI 2004»
15 years 6 months ago
Between Location Awareness and Aware Locations: Where to Put The Intelligence
Location awareness is a key ingredient to many applications of mobile devices. Devices with the ability to determine their own position in space can retrieve, filter or present in...
Andreas Butz
JOLLI
2007
128views more  JOLLI 2007»
15 years 6 months ago
Linear temporal logic as an executable semantics for planning languages
This paper presents an approach to artificial intelligence planning based on linear temporal logic (LTL). A simple and easy-to-use planning language is described, PDDL-K (Planning...
Marta Cialdea Mayer, Carla Limongelli, Andrea Orla...
AR
2002
92views more  AR 2002»
15 years 6 months ago
Development of a high-performance direct-drive joint
This paper reports on advances in the design and development of a high-performance direct-drive joint for robotics and automation. The joint integrates a motor, a torque sensor and...
Farhad Aghili, Martin Buehler, John M. Hollerbach