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3DPVT
2006
IEEE
199views Visualization» more  3DPVT 2006»
16 years 28 days ago
Fast Level Set Multi-View Stereo on Graphics Hardware
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
ACSC
2006
IEEE
16 years 28 days ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
AGILEDC
2006
IEEE
16 years 28 days ago
Using an Agile Approach in a Large, Traditional Organization
Can Agile approaches be used successfully in large organizations, where traditional methods and high levels of governance are the norm? Although the iterative, agile approaches ha...
Dot Tudor, George A. Walter
ANSS
2006
IEEE
16 years 28 days ago
Performance Study of End-to-End Traffic-Aware Routing
There has been a lot research effort on developing reactive routing algorithms for mobile ad hoc networks (MANETs) over the past few years. Most of these algorithms consider findi...
Raad S. Al-Qassas, Lewis M. Mackenzie, Mohamed Oul...
APSEC
2006
IEEE
16 years 28 days ago
Genericity - a "Missing in Action" Key to Software Simplification and Reuse
We hypothesize that certain program complexities and difficulties to realize reuse potentials have their roots in weak mechanisms for generic design of today’s programming techn...
Stan Jarzabek
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