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WSCG
2004
209views more  WSCG 2004»
15 years 7 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
WSC
2000
15 years 7 months ago
Interactive Web-based animations for teaching and learning
Web-based study resources can be viewed as a basic requirement in order to remain a competitive player on a more and more globalised educational market. For that reason it is gett...
Michael Syrjakow, Jörg Berdux, Helena Szczerb...
AR
2010
86views more  AR 2010»
15 years 6 months ago
Impact of Animal-Like Features on Emotion Expression of Robot Head EDDIE
This article investigates the influence of animal-like features (ears of a dragon lizard and crown of a cockatoo) and their pose variations on the quality of emotion expression of...
Kolja Kühnlenz, Stefan Sosnowski, Martin Buss
BMCBI
2007
160views more  BMCBI 2007»
15 years 6 months ago
Dendroscope: An interactive viewer for large phylogenetic trees
Background: Research in evolution requires software for visualizing and editing phylogenetic trees, for increasingly very large datasets, such as arise in expression analysis or m...
Daniel H. Huson, Daniel C. Richter, Christian Raus...
CORR
2008
Springer
121views Education» more  CORR 2008»
15 years 6 months ago
Separability in the Ambient Logic
Abstract. The Ambient Logic (AL) has been proposed for expressing properties of process mobility in the calculus of Mobile Ambients (MA), and as a basis for query languages on semi...
Daniel Hirschkoff, Étienne Lozes, Davide Sa...