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APVIS
2007
15 years 8 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
CLUSTER
2004
IEEE
15 years 6 months ago
Performance Evaluation of Deflection Routing in Optical IP Packet-Switched Networks
In previous papers [5,6], an optical switch architecture was proposed to handle variable-length packets such as IP datagrams, based on an AWG device to route packets and equipped w...
Stefano Bregni, Achille Pattavina
ROBOCUP
2004
Springer
106views Robotics» more  ROBOCUP 2004»
16 years 7 days ago
Predicting Opponent Actions by Observation
In competitive domains, the knowledge about the opponent can give players a clear advantage. This idea lead us in the past to propose an approach to acquire models of opponents, ba...
Agapito Ledezma, Ricardo Aler, Araceli Sanch&iacut...
IROS
2009
IEEE
138views Robotics» more  IROS 2009»
16 years 1 months ago
Using eigenposes for lossless periodic human motion imitation
— Programming a humanoid robot to perform an action that takes the robot’s complex dynamics into account is a challenging problem. Traditional approaches typically require high...
Rawichote Chalodhorn, Rajesh P. N. Rao
ICWSM
2009
15 years 4 months ago
From Generating to Mining: Automatically Scripting Conversations Using Existing Online Sources
Hearing people argue opposing sides of an issue can be a useful way to understand the topic; however, these debates or conversations often don't exist. Unfortunately, generat...
Nathan D. Nichols, Lisa M. Gandy, Kristian J. Hamm...