: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
In previous papers [5,6], an optical switch architecture was proposed to handle variable-length packets such as IP datagrams, based on an AWG device to route packets and equipped w...
In competitive domains, the knowledge about the opponent can give players a clear advantage. This idea lead us in the past to propose an approach to acquire models of opponents, ba...
— Programming a humanoid robot to perform an action that takes the robot’s complex dynamics into account is a challenging problem. Traditional approaches typically require high...
Hearing people argue opposing sides of an issue can be a useful way to understand the topic; however, these debates or conversations often don't exist. Unfortunately, generat...
Nathan D. Nichols, Lisa M. Gandy, Kristian J. Hamm...